Exploring the world one design at a time ✨
© 2023 Carmen law
Jessica Li, Stella Faustin, Annie Zhang, Daniel Castro
Art direction, prototype
2022, 3 weeks
As a team of novice designers, this project provided us with an opportunity to delve into the realm of art direction. Our goal was to develop an immersive microsite designed for individuals intrigued by The Ways of Water exhibition. Rather than simply focusing on usability, our team took a distinctive approach by prioritizing the creation of an engaging journey for our users.
Our team had the chance to embark on a project that offered greater creative expression and flexibility. As we were relatively new to this, we were guided to select a role model to study and focus our choices. We opted for Dan Friedman, drawn to his unpredictable yet coherent style.
We examined Dan Friedman's portfolio and closely studied the significant design principles and qualities in his posters, photographs, and other creations. While he drew inspiration from Weingart and Hofmann, we also tried to identify the unique aspects of Friedman's style.
We found Friedman's utilization on
Narrow grid columns
Unpredictability through typography
Gestalt grouping to balance coherency and disruption
Layering + superimposing images to create dimensions
especially fascinating. These principles grabbed our attention and guided us in creating art direction posters that integrated these elements.
Before committing to designing for The Ways of Water, we initially experimented with creating designs for multiple exhibitions from Holland Festivals. This approach allowed us to test various visual concepts and prevented us from prematurely limiting our creative possibilities. Here are some of our favourite experimentation posters we’ve done:
Out of these options, we picked three options that were distinctively different and scalable to further experiment with in 3 directions. We applied these art directions respectively to different merchandises and assets that would bring out their full potential.
We tried to create a visually engaging poster by contrasting the rigidness in grid with the arm peeking out of the texts. The lines made an easily scalable design system that allows for interesting animations.
To attempt Friedman’s coherent yet disruptive approach, we spliced the images to introduce gestalt to catch our viewers’ attention. We aimed to challenge legibility to communicate the chaos, which makes the peaceful imagery more vivid. This art direction is interesting but requires lots of efforts when creating assets.
Stepping away from the more uniformed approach the other two posters have, we used a different way to introduce unpredictability and chaotic composition. The combination of scattering images, shapes, and letters made for a more playful art direction that’s full of flexibility yet challenging to prototype.
At the end, we decided to go with option 1 due to its highest potential and success rate within a short time frame. Using the poster as our art direction, we jumped right into ideating the microsite for The Ways of Water.
To explore different directions for the microsite, we diverged into 3 brief microsite designs by their level of expressiveness. We put together draft animations to demonstrate the overall flow of each directions.
This microsite is designed with an intention to be easily navigated while keeping the principles in our art direction.
This microsite introduces wavy grids on the background to fuse our art direction with water. The horizontal scrolling resembles more with looking around in the gallery.
I really liked the idea of reviving the feeling of browsing the gallery, thus I came up with a panning gallery for the most expressive direction.
We were intrigued by the animation with the lines and the emotions this direction offers. We decided to move on with option 3 and made a more flushed out version of it with the use of Figma, Protopie, and some AfterEffects to stitch our products together.
Given our super tight timeline and the fact that most of us were relatively new to the tools, diving into Figma, Protopie, and AfterEffects was quite the adventure. We faced our fair share of technical hiccups, especially when trying to translate our imaginative ideas into reality. There's no doubt that many parts of the microsite could use some extra love and attention. For example, in the future I might improve the cursor animations and tweak the navigation bar to ensure a consistent and harmonious design language throughout.
In the grand scheme of things, this project taught me the art of adaptability and setting work priorities. It's my very first big art direction project and it marks the starting point of my journey as a designer. While there were numerous intricate details that I wished to fine-tune, I made the deliberate choice to employ workarounds to remain aligned with the project's primary objective: crafting an engaging microsite that allows users to reexperience The Ways of Water.